I mean, according to the story, Gram had a direct confrontation with Robellia over ownership of Longinus so it would make more sense to pair the SSS unit with the SS unit (Gloxen is an S unit whereas Robellia is an SS unit). On an unrelated note, I think it is retarded that the Longinus party buff/reward pairs Gram with Queen Gloxen instead of Queen Robellia. Hell, even my S Geranger was a better tank than Dark Lance because it had two crowd control attack-all skills. I ended up with SSS Gram who, unlike Dark Lance, can actually hold his own in a full-party fight and has even won an extremely close guild battle for me. This is really the key weakness of Dark Lance: it is terrible in a full-party fight which means it has failed its core mission as a tank. If it can't be useful in any of the core aspects of this game (Arena, Labyrinth, dungeons), then the unit is effectively dead weight to me. That makes Dark Lance useless to me in Arena, Labyrinth, and regular dungeons. In any full-party vs full-party combat situation, that debuff is entirely pointless. At best, Dark Lance's utility is in guild battles where that debuff can actually make a difference. Since you can't, it is entirely pointless if the debuff skill can't be cast on the entire enemy party at once. Its ATK debuff skill is great if you could use multiple clones of Dark Lance in your party. SS Dark Lance is a tank that I could never make it work right. Some of those specializations work out great while others not so much. Good example are the SS orc archers that I have as well as my SS Dark Arrow Tarq. Regarding the SSS viability list, I think I can make most of those units work but it takes a stupid amount of effort in collecting the right equipment with the right attributes and then upgrading all of them. SSS Pirate King Byron (croc tank) also has a special effect to his normal attack, because he's a hero unit and not some scrub like SSS Black Dino Tyran.
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